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ANDROID Course Content
Module 1: Core Java Introduction
- The Genesis of Java
- OOPs Concepts,
- Overview of Java,
- Data Types variables & arrays,
- Operators, Classes & Methods,
- Interfaces & Abstract classes,
- Overloading & Overriding,
- Packages & Privileges,
- Collection APIs,
- Exception Handling Multithreaded programming,
- I/O Applets & Other topics.
- String Handling,
- Java.util package complete coverage,
- More I/O, Networking,
- Android Application Development
Module 2: Introduction of Android
- An Open Platform for Mobile Development
- Android SDK Features
- Introduction of Development Framework
- Android Application Architecture
- Android Libraries
- Advanced Android Libraries
Module 3: Getting Started
- What You Need to Begin
- Downloading and Installing the Android SDK & IDE
- Creating Your First Android Activity
- Types of Android Applications
- Developing for Mobile Devices
- Hardware-Imposed Design Considerations
- Considering the Users’ Environment
- Android Development Tools
- The Android Emulator
- The Android Debug Bridge (ADB)
- Module 4: Creating Applications and Activities
- What Makes an Android Application?
- Introducing the Application Manifest
- Using the Manifest Editor
- The Android Application Life Cycle
- Understanding Application Priority and Process States
- Externalizing Resources
- Creating Resources
- Using Resources
- Creating an Activity
- The Activity Life Cycle
- Android Activity Classes
Module 5: Creating User Interfaces
- Fundamental Android UI Design
- Introducing Views
- Creating Activity User Interfaces with Views
- The Android Widget Toolbox
- Introducing Layouts
- Using Layouts
- Creating New Views
- Modifying Existing Views
- Creating Compound Controls
- Creating Custom Widgets and Controls
- Using Custom Controls
- Creating and Using Menu s
- Introducing the Android Menu System
- Defining an Activity Menu
- Dynamically Updating Menu Items
- Handling Menu Selections
- Submenus and Context Menus
Module 6: Intents, Broadcast Receivers, Adapters, and the Internet
- Introduction of Intents
- Using Intents to Launch Activities
- Using Intent Filters to Service Implicit Intents
- Using Intent Filters for Plug-ins and Extensibility
- Using Intents to Broadcast Events
- Introducing Adapters
- Introducing Some Android-Supplied Adapters
- Using Adapters for Data Binding
- Using Internet Resources
- Connecting to an Internet Resource
- Leveraging Internet Resources
- Introducing Dialogs
- Introducing the Dialog Class
- Using Activities as Dialogs
- Creating a n Earthquake Viewer
Module 7: Data Storage, Retrieval, and Sharing
- Saving and Loading Files
- Including Static Files as Resources
- File Management Tools
- Databases in Android
- Introducing SQLite
- Cursors and Content Values
- Working with Android Databases
- Using Content Providers
- Native Android Content Providers
- Creating a New Content Provider
- Creating and Using an Earthquake Content Provider
Module 8: Geocoding, and Location-Based Services
- Using Location-Based Services
- Setting up the Emulator with Test Providers
- Updating Locations in Emulator Location Providers
- Create an Application to Manage Test Location Providers
- Selecting a Location Provider
- Finding the Available Providers
- Finding Providers Based on Requirement Criteria
- Finding Your Location
- “Where Am I?” Example
- Tracking Movement
- Updating Your Location in “Where Am I?
- Using Proximity Alerts
- Using the Geocoder
- Reverse Geocoding
- Forward Geocoding
- Creating Map -Based Activities
- Creating a Map-Based Activity
- Configuring and Using Map Views
- Using the Map Controller
Module 9: Working in the Background
- Creating and Controlling Services
- Binding Activities to Services
- Using Background Worker Threads
- Creating New Threads
- Synchronizing Threads for GUI Operations
- Moving the Earthquake Service to a Background Thread
- Let’s Make a Toast
- Customizing Toasts
- Using Toasts in Worker Threads
- Using Alarms
- Using Alarms to Update Earthquakes
Module 10: Peer-to-Peer Communication
- Introducing Android Instant Messaging
- Using the GTalk Service
- Binding to the GTalk Service
- Making a GTalk Connection and Starting an IM Session
- Introducing Presence and the Contact Roster
- Managing Chat Sessions
Module 11: Accessing Android Hardware
- Using the Media APIs
- Playing Media Resources
- Recording Multimedia
- Using the Camera
- Controlling Camera Settings
- Using the Camera Preview
- Taking a Picture
- Using the Camera Preview
- Introducing the Sensor Manager
- Using the Accelerometer and Compass
- Detecting Acceleration Changes
- Creating a Speedometer
- Determining Your Orientation
- Creating a Compass and Artificial Horizon
- Android Telephony
- Making Phone Calls
- Monitoring Phone State and Phone Activity
- Monitoring Data Connectivity and Activity
- Accessing Phone Properties and Status
- Controlling the Phone
- Using Bluetooth
- Introducing the Bluetooth Service
- Controlling the Local Bluetooth Device
- Discovering and Bonding with Bluetooth Devices
- Managing Bluetooth Connections
- Communication with Bluetooth
- Using a Bluetooth Headset
- Managing Network and Wi-Fi Connections
- Controlling Device Vibration
Module 12: Advanced Android Development
- Using AID L to Support IP C for Services
- Implementing an AIDL Interface
- Using Internet Services
- Building Rich User Interfaces
- Working with Animations
- Using Themes to Skin Your Applications
- Advanced Canvas Drawing
- Introducing Surface View
- Creating Interactive Controls
Module 13: Android SQLite Database Connectivity
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